League of Legends Patch Notes 13.3 Overview - Support TANKS ARE BACK BABY! & Clash Update
Updated: Feb 9

Riot Games just recently released patch notes 13.3 and it's fairly underwhelming considering the massive changes in 13.1 & 13.1B. Except for one thing... SUPPORT TANKS ARE BACK!
Were talking ALISTAR, BRAUM, THRESH, RAKAN, and NAUTAULUS!!!
The full patch can be found here
Patch will go live 2/9/23
CLASH UPDATE: Delayed
Riot's update on Clash:
"Due to the recent social engineering attack the first Clash tournament of the year has unfortunately been delayed. This means that the first Clash tournament will not be in mid-February as it has been the past few years and the rest of the Clash tournament dates are being impacted as well. We’re working to get Clash back up and running as soon as possible, and promise to give you a schedule within the next few weeks as soon as we can provide accurate dates. We apologize for the inconvenience and appreciate your patience in these unusual circumstances" (Riot, 2023)
EARLY SURRENDER IN NORMS
In Blind Pick and Normal Draft, normal surrender (4 out of 5 OR 70% of team members must agree to pass the vote) is available at 20 minutes ⇒ 15 minutes. Unanimous early surrender requirement has been removed.
JUNGLE: POWER FARMING MORE REWARDING
Riot is trying to discourage early ganks by increasing the gold and xp for farming instead.
Gold per Treat: 30 ⇒ 20
Experience per Jungle Camp with a Companion: Experience for clearing a jungle camp has been increased by 5 experience per camp
They have also adjusted early vison to deter early ganking.
Stealth Ward Trinket Cooldown: 240-120 (based on average champion level) ⇒ 210-120 (based on average champion level)
RADIANT VIRTUE & Umbral Glaive NERFed

Total Cost: 3000 ⇒ 3200
Passive - Guiding Light Cooldown:60 seconds ⇒ 90 seconds
Passive - Guiding Light Cooldown Maximum Health Gained: 10% ⇒ 15%
Total Healing: 8-16% maximum health over 9 seconds (note: includes healing amp passive) ⇒ 12% maximum health over 9 seconds
REMOVED Ability Haste: You and all allies within 1200 units gain 20 Ability Haste ⇒ REMOVED

Cooldown: 40 seconds ⇒ 50 seconds
UPDATED Ranged Champion Reduced Damage to Wards: When a ranged champion using Umbral Glaive attacks a ward they will deal 2 true damage to it (Note: Melee champions will still deal 3 damage to wards using Umbral Glaive)
REMOVED Trap Interactions: Umbral Glaive will no longer instantly kill traps, but it will still reveal them